Resident Evil 5 Trailer

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Jun 14, 2012  'Resident Evil 5' Trailer: 3D Action, Zombies, & the Truth About Alice Alice (Milla Jovovich) discovers the truth about her past in the action-packed trailer for the fifth installment in the live-action 'Resident Evil' movie series, 'Retribution'. Watch Resident Evil: Retribution trailers and video, including teasers, extended looks, exclusive clips, footage, sneak peeks, interviews, and more on Moviefone.

Resident Evil 5 - B.S.A.A. Emblem FAQ/guide. Download the file as a PDF (free).B.S.A.A. Emblems (note the number of emblems in each area is visible on yourMission Select menu).B.S.A.A.

Emblems are easy to see (blue) if you are actively searching for them.Note that unlike Kill Zone 2, the emblems will reappear even if you break them.You save the flag of breaking/missing an emblem by appropriating a checkpointor an end of area save.Area 1-2.Emblem 1 of 3. Locate the building where you found the Antique Clock treasure.There will be two balconies, one of which has the treasure. Stand on thebalcony that did not have the Antique Clock treasure. Stand on the emptybalcony and turn 90 degrees right. The emblem is within the building acrossfrom the one you are in (in its courtyard).Emblem 2 of 3. After a radio transmission about Alpha team is engaging anunknown hostile, you will be in a multi-story building with no rooftop.

At thevery top floor, there is a treasure chest with three gold bars (they are threeseparate pick-ups). Locate the water tank on the rooftop of this building forthe emblem.Emblem 3 of 3. Destroy the Furnace boss and use the furnace key to get to theexit. This short Z-shaped tunnel has a briefcase with some ammunition. Checkout the inaccessible area past the chain link fence next to the ammunitioncase and the emblem will be quite visible.Area 2-1.Emblem 1 of 5.

At the start of this area, call up the map and locate the westwall of the warehouse interior. The emblem is on the wall. Also: jump in thehole in the palace if you go.Emblem 2 of 5.

Cross the metal truss bridge (the one with the runaway truck)and look for a way check out its sides. The emblem is attached to a tarpulinwrapped around one of the bridge's support piers.Emblem 3 of 5. This emblem is on the docks.

Near the gate you need to use theport key on, there is a green soda (or newspaper) kiosk. Look inside to locatethe emblem on the kiosk's ceiling.Emblem 4 of 5. After passing through the gate with the port key, a friendlychopper will appear and fire on enemies. Just past the port's locked gate, thefirst building to your right has roof access (via ladder).

Get atop thatbuilding's rooftop. The emblem is on an adjacent building.Emblem 5 of 5. After passing dockside, you will be in the shanty town area.

Youmust do an 'assist jump' (tomoe nagae) for your A.I. Partner to unlock somesort of path forward (if there are two active players, either character can bethrown across the gap). At the spot where this co-op action can be initiated,look at the rooftop of the building you're on and there should be an emblempeeking over the roof's edge. Should you encounter the chainsaw-using gaoler,you've gone too far ahead.Area 2-2.Emblem 1 of 3.

At the trainyard, you find yourself fighting dogs (needs moreRed Tick beer) atop some boxcars. While on the boxcars, look around for apower tower (a massive truss/support tower holding up industrial gradeelectrical power-lines).

Should be pretty easy to make out. The emblem isattached to this aforementioned 'power' tower. Gee, that rhymes.Emblem 2 of 3. In the mines, you or your partner will pick up a lantern tolight the way forward.

At the first wooden bridge, there is a waterfallnearby. Check out the rock facing behind the waterfall for this emblem.Emblem 3 of 3.

As you approach the top of the strip mine, you will exit a twostory building and fight enemies at a gun emplacement. Before going further upa ladder towards a mass of armed enemies, look for three ore silos (or storagetowers) in the distance. The rectilinear building 'visually below' these threesilos has an emblem on its corner. You will require a rifle with a telescopicsight to hit the emblem at this extreme range. If you need distance to get theangle required, try standing near the rock barricade separating the first halfof the strip mine from the second.Area 3-1.Emblem 1 of 4.

At the start of this area, you will be on an airboat (airlocomotive watercraft). There are some wooden poles carrying telegraph /telephone cables nearby. Follow the cables from the wooden pole nearest yourinsertion point to the next pole in the middle of the swamp. The emblem isattached to that pole. Use a rifle with telescopic sights, or a slightlybetter vantage point (on another island perhaps) to break this emblem,although you can get this emblem from the very beginning. If you have twoplayers, you can have the second player shoot thisemblem easily from the airboat.Emblem 2 of 4. Check the map.

Travel to the northwest island and investigatethe hut at the dock. The emblem is on its ceiling.Emblem 3 of 4. Check the map.

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Travel to the island in the center of the swamp.The emblem is on one of the supports of the island's only hut, but to get theangle of fire, you need to distance yourself (this is due to the fact mostBioHazard characters are professional grade morons). The dock of the island isa good spot to pick off this emblem (it is far enough from the hut and givesyou the correct direction of fire).Emblem 4 of 4. Unlock the swamp gate by collecting the stone plates in theswamp. Once the swamp gate is opened, go to the next map. Drop from the woodenpier into the water, the emblem will be on the side of the wooden pier (turnaround after going into water). Shoot in the hole in the pier if you go.Area 3-2.Emblem 1 of 2.

After passing the area with the plank walkways above thealligator pool, you will come across a Tri-Cell campsite with two olive drabtents. Go behind the tents (by going through one of them), then check theeasement between them for this emblem.Emblem 2 of 2. After Sheva's frined (Captain Joshua Stone - the other blackdude) hacks the computers, you will be in the oil refinery. Fight through thisarea and trigger a cut-scene where Irving will 'set you up the bomb, you haveno chance to survive, make your time'. Once this occurs, a self-destructiontimer will appear.

When you begin the timed section, look behind your spawnspot for a small shack. The emblem is inside this shack.Area 3-3.Emblem 1 of 1: You will be on an airboat once more and will be forced to stopafter the first floodgate (but before the second). When you disembark theairboat, your task is to operate a switch to open the second floodgate. Duringthis task, you should be able to aim towards the first floodgate to spot andshoot the emblem (the emblem is under the floodgate's top piece). You mayshoot this emblem beforehand (while still aboard the airboat) but shootingafter docking is far easier.Area 4-1.Emblem 1 of 3. At the start of this area, there is a rope bridge where youengage the spider enemies. Clear the area and stand on the middle of thebridge.

There are two waterfalls near the bridge, one plainly visible and asmaller one adjacent. The emblem is near the smaller of the two waterfalls.Emblem 2 of 3. When you happen on the buried ancient underground Tomb Raidercity, there is a structure in the distance that has a giant mirror/crystalthing (it's very luminescent). Use a rifle with telescopic sights to checkthat structure. Halfway down its height, the emblem is barely visible.

If youwent ahead and fell down the hole, you still have a chance to get this emblem.In the room with the flaming balls, the emblem is on the tower where theself-closing exit door is embedded. Check the recesses in the tower for theemblem - standing at the exit from the X-shaped tunnels gives you enoughdistance and angle to see the emblem.Emblem 3 of 3.

In the maze area with the colored statues, there is an emblem inthe wreckage above the green statue. To get it though, you want to not throwany of the switches (it will change the layout of the room by raising andlowering stairs).

When you begin this particular section, go to the right fromwhere you start. You need to jump a gap and climb some stairs to an outcropwhere you can see the green statue and the ruined area above the statue.Area 4-2.Emblem 1 of 1.

Inside the pyramid, you will have to turn mirrors to direct abeam of laser sunlight to activate the exit elevators. On the lowest floor(the floor with the most complex mirror puzzle), there is an emblem. If youcannot recognize complexity, there is an empty treasure chest on this floorthat releases mutant spiders.

The emblem is above the doorway in the sideroomwith the corpse and spikes. You will need to open the siderooms with themirror lasers to get it.Area 5-1.Embelm 1 of 1. In the large garden with the mutant flowers, there is a smallbridge that humps over the flower field to the garden's exit. From where youstart, go to the right side to get the angle needed to see this emblem.

Vinesauce shadow president. Theemblem is under the bridge structure built over this small flower garden.Area 5-2.Emblem 1 of 1. Locate the conveyor belt area. After passing through the firstset of conveyors, you will be in a second map with more conveyor belts. Thereis an open dumpster that has this emblem (look for a large trash bin and youcannot go wrong). Note that if you are playing Sheva, she may not be able toshoot this emblem because of her Pygmy height. If you are crossing theconveyor belt with the rejects from the virus tests, you've gone too farahead.Area 5-3.Emblem 1 of 3. Leave the previous area's boss room.

There will be twoventilation fans, of which the right one has the emblem. Time the shot toavoid the fan blade, or you tend to waste ammunition.Emblem 2 of 3. Locate the white metal silo with the rotating elevator/platform.Before starting the rotating elevator/platform, go down the stairs and remainfacing the direction of the stair's descent. Directly ahead and above is oneof the many rotating elevator/platform control booths that will fill up withenemy soldiers later.

The emblem is on the ventral side of the control booththat is ahead and above your character - but only if you do not changedirection after descending the stairs to board the rotating elevator/platform.Emblem 3 of 3. In the mining area where the multitude of lickers appear toambush the character trying enter the drawbridge control room, there is a worklift that goes up to the second level gantry.

The emblem is in this worklift's shaft. You can shoot it before or after the work lift is lowered.Area 6-1.Emblem 1 of 3. At the spot where one of the characters is trapped in a holdingcage, there are two cargo containers that spawn enemies. Locate the one nextto the switch you need to shoot to get to the crane (because it is too high toactivate by hand).

This switch will raise the jet engine/turbine machineryobstacle barring your way. Throw a hand grenade inside that particularcontainer and break the emblem within.Emblem 2 of 3. Before entering the ship's hold (from the ship's deck, henceloading a new map), try to aim at the ship's bridge and locate the radar andinstrumentation mast atop the bridge.

The emblem is barely visible on thisinstrument mast. Although dicey, it is possible to shoot this emblem using theS75 rifle (note if you do it from too far away, your shot will never reach theemblem). Doing it from atop on of the containers (after freeing the characterfrom the cage) is more likely. If you are having trouble hitting this emblem,try the PSG-1 with some enhancement to its zooming power.Emblem 3 of 3. In the ship's hold, there is a cut-scene with Excella (theItalian broad with the D-cup breasts) in the plant lab.

Check the upperstorage cabinets in this lab for the final emblem. Download the file as a PDF (free).This file is published by IGN Entertainment for information purposes.