State Of Mind Game
When mind and machine become one – what will remain of humanity? Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. 'State of Mind is one of the best games this year.' Comic Book 4/5. State of Mind for Xbox One game reviews & Metacritic score: When mind and machine become one – what will remain of humanity? State of Mind is a futuristic thriller game delving into transhumanism. The game explores a w.
Posted: 11 AprilThis game heavily reminds me of former Playstation exclusives by Quantic Dream, Beyond: Two Souls, Heavy Rain and Detroit: Become Human. It is a very narrative driven game, or putting it very bluntly, a long cutscene with tons of conversations sparsely sprinkled with bouts of player interactivity.
This does not make it a bad game. It makes it a casual, sometimes interactive walk and an acquired taste. Or at least a very polarizing game. I'm leaning towards the recommended side.It's a cyberpunk thriller set in 2084 about transhumanism and everything that it brings. Think Blade Runner, old and new mixed with a few more things, The Matrix, I,Robot and a few more.
I even got a hint of Otherland: City of Golden Shadow by Tad Williams. The game's world building is excellent, bringing two immersive locations, dystopian Berlin and weirdly utopian City5, to life. The minimal, polygonal visuals and the overall aesthetics are very stylish and do not break the immersion of the game's weighty story. The game's soundtrack is also very good, further enhancing the joy of wandering around the locations.The story itself is good, characters are well developed and voice acting is well done. The pacing could have been better.
Sometimes it drags on too long and sometimes it dumps a giant exposition bucket with 15 facts at once on your head. But, it's just a minor gripe.Gameplay is rather linear with not much player choice, most of the story is set no matter what you answer. There are lots of things to read and examine, filling out the world, but not much of it is actually useful in the context of progressing. Since the game is the story, I won't mention anything about it. Just know it's worth going through it at least once. It is an adventure game in a sense, but there are no actual puzzles or inventory use.
What little of it there is, is very minimal and not challenging in any way.One real issue I have is the very weird and wonky movement, like they were trying to somehow simulate the occasional jerkiness of people's movements, but it didn't translate into the game very well. It takes getting used to.The game played smoothly and I've had no technical difficulties or crashes. Boombang english.
Only once did the game bug out. When I was trying to take a screenshot, I wanted to position myself to get another character's face into the frame and that character moved, getting me stuck in place. Restarting the checkpoint solved the problem.If you've played any Quantic Dream games, Indigo Prophecy was on the PC ages ago, or anything of theirs on the Playstation (or the Epic Store now), you'll probably like this game.
For anyone else and fans of cyberpunk/sf, the world, story and characters deserve to be seen and heard at least once. The asking price is a bit of an issue for a game like this, but if you can get it on sale, you'll be more than satisfied.Average Achievement Hunter: I finished the game with 21/34 achievements. There are lots of missable and limited achievements, but all of them can be done by loading checkpoints and chapters. The game does a good job autosaving and only two achievements require replaying larger bits of the game. None of the achievements are difficult and usually require making different choices in the playthrough. Posted: 12 AprilIf there were a 'meh' option, I'd give it for this game. The soundtrack is good and the story is interesting despite being a little difficult to follow at times.
The controls and camera could be better, but I didn't find them as obnoxious as others did. The art style is unusual but the contrasting visuals were nice.The reason for the lackluster review is because of the pacing. This was like trying to boil a swimming pool with a lighter.
Even by Daedalic standards, and the crawling pace demonstrated by A New Beginning, this game is catatonically paced. I didn't fall asleep while playing, but I got 3/4 through the game and had to make the conscious decision to keep playing to the end just to justify the previous seven hours.It's not bad, but there are better ways to waste a Sunday afternoon. Posted: 12 AprilFirst of all, not an adventure, more of an interactive novel. Barely any interaction short of running around and looking at things.Second of all, WAY to ambitious. Tries to wrap all kinds of things into a story where characters act and show up how- and wherever the plot needs them to, the plans of the evil(?) company make no sense on a level where a bond villain would be ashamed of them and the main character's impact on the plot is near zero.
The ethical questions the story could have asked fall by the wayside or are simply overlooked and the game goes on much longer than necessary.The art style is certainly remarkable, but the gameplay is unnecessarily clunky - the characters have a turnaround radius like a truck at highway speeds.
State of Mind has its moments to shine - certain plot beats in the final act do offer some genuine payoff, and some of those visuals are a joy to see running in docked mode or in handheld - but they’re too often lost in a mire of storytelling cliche and science fiction tropes you’ve seen done better countless times before. A set of in-game achievements do help break up the lengthy plot, but the awkward voice acting and lack of cohesion between its gameplay ideas ultimately make for a muddled experience at best.