Jumpstart 2nd Grade Year 2 2000

Jumpstart 2nd Grade Year 2 2000 Average ratng: 8,3/10 1715 votes

JumpStart 2nd GradeAlso known as: Jump Ahead Year 2 (UK)Developer:Publishers: (US),(UK)Platforms:,Released in US: 1996This game has.JumpStart 2nd Grade is a game in the JumpStart series released in 1996. The game centers around the duo of CJ and Edison exploring a schoolhouse full of adventure.

Description of JumpStart 2nd Grade Math Windows. 1997, the year JumpStart 2nd Grade Math was released on Windows. Made by Knowledge Adventure, Inc. And published by Knowledge Adventure, Inc., this educational and puzzle game is available for free on this page. JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a personal computer game released in 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

The challenges that await in the school include crossing ravines of alligators, finding the remnants of ancient pirate ship, and even fighting aliens in outer space. These adventures culminate with the arguably less exciting goal of collecting postage stamps.Unused Graphics GraphicNotesA background depicting a typewriter. Presumably, this was originally going to be used in place of the computer that appears in the final game, which allows the player to type and print out a message.An early design for the Treasure Tree activity.An unfinished background depicting the surface of the moon. This would've been intended for the Lookout activity, where the player travels to different locations in the solar system, however, the player can't visit the moon in the final game.A background showing the elevator buttons close up.

In the game, the elevator buttons are only ever visible from a distance, and they have different appearances as well.An early design for the Boiler Room background. This and several other early designs use outlines, while the final game uses a lineless art style.An early design for the Fish Tank background.An early design for the Cricket Band background.An early design for the passage leading to the Football Field. The final game uses a completely different background.A lineless version of the above unused design.An unused background for the Easel activity. All of the text styles for the Sticker, Sticker Book, and Great Works books are different from the final game, and the book that says Sketch Book on it was changed to say My Work in the final game. This one also lacks the eraser from the final game, and the shading in the back is slightly different as well.An unused background for the Easel activity. This one resembles the final game's background for the most part, but the closeup of CJ that appears in this image isn't used anywhere in the final game.An unfinished background depicting the school's mailbox. Although the final game involves the player looking inside of the mailbox to find the sign-in sheet, a completely different background is used in that scene.The seriesWindows.Mac OS Classic.Mac OS X.

And Mark Beckwith JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a released in. As its name suggests, it was made to teach students. It was replaced by in 2002.Like the previous products, the game takes place in a school setting, but begins after school hours when a giant named C.J. Enters the classroom and frees a named Edison. And Edison form a of sorts with C.J. Being an ardent, self-styled ' while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.' S grandiosity.

About Genre Action Rating Rated 'T' for Violence, Blood and Gore, Suggestive Themes, Language, Crude Humor, Use of Alcohol Summary Fat Princess Adventure is a co-op hack-and-slash adventure with tons of fast-paced hack ‘n’ slash action. Your epic quest will span the length and breadth of the land of Great Bitten, from the pinnacles of the Salt Mountains to the depths of the Mines of S’morsia. Along the way you’ll fight dozens of new enemy types ranging from sticky cake golems to dreaded pirates. Fat princess switch Up to four players can play together online or on the couch to save the world in this casual co-op RPG adventure.The warring kingdoms from the original game have signed a truce and joined forces to battle the Bitter Queen and her army of hungry Gobblings.

The duo have appeared in many other JumpStart products, such as JumpStart Advanced 2nd Grade; however, their looks and personalities have both undergone enormous changes throughout the years.C.J. And Edison lead the user into a secret hidden behind a. This elevator leads to several different floors, most of which are beneath the school. The clubhouse and the classroom levels are the only ones to contain more than one activity. The floors are as follows.

Contents.Clubhouse The clubhouse is apparently C.J. And Edison's headquarters and is located directly above the classroom. Activities include:.

The - Players insert different coins and bills of into the jukebox to hear. A - A simple computer used to type. It is not required to win the game. A branch - A tree branch leads to a game of in the tree outside. (The kind of fruit the tree has changes from game to game. The exterior shot of the school from the beginning of the program shows, but the view of the tree from inside the clubhouse shows.). The - The user uses a clue to determine which in the is being 'invaded' by malevolent robotic.

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After the user selects the correct planet, C.J. And Edison fly there in a and the user then has to play an arcade-styled game to save the planet which includes,. (The aliens never invade.). The - The user must find which numbers and words fit into a specific category.Classroom The classroom includes a painting activity, a bookshelf and a blackboard that presents songs which define, and.Boiler Room The game in the involves several items.

Aside from encouraging recycling and perhaps improving, this game does not appear to have any obvious educational value.Football Field On a field, the user uses to figure out how many the players of the JumpStart team advance on the field and use to save the JumpStart team from penalties.Bone Vault Here, the user solves math and spelling problems to open the mysterious Bone Vault, which, predictably, turns out to be filled with.Cave Writings In this activity, players decode meaningless messages written in, and 'Larvaic' ('language of the ') using a key. Before the game can be played, however, the user must get past a giant -playing by answering a question.Cricket Band In this game, the user creates music with a of who jump up and down on.Log Ride The user solves math or spelling problems to help five make it across a so they can guide C.J.

And Edison through their. After the game is completed, C.J. And Edison are taken to a cave filled with. And Edison explain the meaning of whichever signs the user clicks on.Ice Cave The user answers addition, subtraction, and multiplication problems to freeze ice bugs so that they will fill a sixteen unit grid.

After the user completes the grid, the ice floor breaks which leads to an old pirate ship that is frozen in the ice. There the user will find a map with all seven on it. When clicking on a, C.J. Will inform the user about an interesting fact regarding it. Also, on a pen pal challenge, the user has to pick the correct continent to complete the challenge.External links.

at.References.