Legacy Of Kain Defiance Walkthrough

Legacy Of Kain Defiance Walkthrough Average ratng: 5,5/10 7940 votes

Chapter 1You start out in an empty courtyard. Head into the next courtyard, following the onscreen instructions. You'll encounter two purple Sarafan, dispatch them and jump up to the bridge. The game tells you what to do, so it's pretty simple. Make your way into the prison, and drain the chained victims if you are damaged (unlikely though). Be sure to collect the Health Talisman and then find the cell on the third floor with a cracked wall.

The Pillars of Nosgoth were a landmark, and the focal point of the entire Legacy of Kain fiction: the 'mythological and geographical hub' of the series. They have appeared in each game, reaching infinitely into the sky and deep into the earth, and their well-being was inextricably tied to the spiritual and physical health of the land.

After Kain impales the unfortunate Sarafan, hop up onto the pipes and jump to the other side. Climb up and be sure to collect the TK Rune on the bridge.

Phase through the grate and you'll get a cutscene detailing the 'holy' barriers. Moving forward, you will be ambushed by three Sarafan with bows. Knock them off the battlements with TK bolts, then phase through the gate and into the main plaza.Make your way down the perimeter hallway, collecting an Arcane Tome and your first Health Pool (Red for Kain, Blue for Raziel. Hold down the feed button to get a big health restore.).

The door on the opposite side leads to a dead end for now, so hop out into the plaza. There's a statue of Malek, the Sarafan Champion, in the middle. You'll use it in chapter three, but for now, ignore it and use the door it's facing toward. This hallway has Sarafan hiding in swiveling wall mounts that fire nasty flaming arrows at you. Simply hold TK and yank back to pull them out, or manually aim to yank them at long range. Feed if you need to, then move on into the chapel.You might recognize this area from Soul Reaver 2.

You'll hit a checkpoint and be locked in. Grab the Arcane Tome then head over to try and grab the wonderful shiny thing and get ready to yank two Sarafan down to your level. Toss them onto the carelessly placed spikes if you want (I mean, Really! Big, sharp spikes in a chapel? Sounds like an accident waiting to happen), but it's just as easy to kill them normally. Take the Balance Emblem (Which has a suspicious resemblance to the 'holy' barriers) to receive Kain's first true reaver, the Balance Reaver. Now you possess the ability to do magical and charged attacks, and you can also stab people and shout out 'Vae Victis!'

(Oh Kain, you wacky linguist you; speaking Latin in a world with no Romans). It also allows you to break the 'holy' barriers. In a trap so obvious even Kain remarks on it, four purple Sarafan surround you. Now would be a good time to use those wall spikes, or you could have some fun testing out your new powers. Dispose of them and break the 'holy' barrier in that room to continue.The next hall has more Sarafan snipers, but they are easily defeated. The next room contains three purple Sarafan; you can TK them into the torches to set them aflame. Afterward, Kain will point out a door with an oddly shaped depression; this too will be used in chapter three.

Go through the other door to go outside, three Sarafan will be waiting to be TKed off this mortal coil. Hop up to the battlements and head left to collect a TK Rune. Then TK the sparkling pillar and jump up to the grate. Phase through and jump down. Abusing the dummies nets you nothing, so head to the door. Two victims are chained here. Climb up the wall and break the pole wedged in the cogs.

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This will lower the bridge. Cross the bridge and keep going and you'll be back in the main plaza, where you'll find four purple Sarafan, one with a bow; and an additional two melee Sarafan after you kill the first group. Go back through the door you first entered the plaza from and backtrack until you reach the barrier, which is guarded by two Sarafan. Go through the door. Kill the last hidden sniper in the chapter, and then go down the damaged stairs.Continue through the caves until you reach a jump pad.

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Defiance

Follow the onscreen instructions and you'll leap over the pool. TK the two sparkling stalagmites and hop across the river. Before leaving, be sure to collect the Health Talisman.

Hop over to the closed door and hit the TK switch (Hrm… Holy barriers that look like vampire symbols? Odd things to find in a Sarafan keep…). Time for a story sequence! When it finishes, get ready to fight a bunch of Lesser Shadows. They can actually pose a slight threat if they surround you, but if you just hack away, they should fall easily.

Page Tools.Welcome to the Legacy of Kain: Defiance wiki guide. Well, it's been a long, hard journey, but here we are: LoK:Defiance; the LoK game that finally fills the player in on just what thehell is going on.

Of all the Kain series, Defiance has thebest combat system. In addition, the puzzles are well integrated, and the new TKpowers really outshine the rather clunky TK from the other games. All in all,Defiance manages to solve many of the problems with the previous games.Because Defiance answers so many burning questions aboutthe plot, we've tried to keep spoilers to a minimum. However, our detailedwalkthrough provides boss fight tips and strategy to make it all the way throughthe game. In addition, we've provided a thorough list of the game's enemies.

Said section gives tips on how tobeat them as well, so if you need to dole outsome enemy pain, visit this first. If you need a primer on what canbe unlocked by playing through the game, take a look at the secrets section aswell.